﻿using UnityEngine;

namespace Common
{
    public class CoroutineRoot : MonoBehaviour
    {
        public static readonly WaitForEndOfFrame defaultWaitForEndOfFrame = new WaitForEndOfFrame();
        public static readonly WaitForSeconds defaultWaitForOneSeconds = new WaitForSeconds( 1.0f );
        public static readonly WaitForSeconds defaultWaitForTwoSeconds = new WaitForSeconds(2.0f);
        public static readonly WaitForSeconds defaultWaitForHalfSeconds = new WaitForSeconds( 0.5f );
    }
}